![]() Red, Green, Blue, Yellow, Random and Random non-green (ftw?). To create a new star press the add button and then press "change star type" to be prompted with choices of star color. Go ahead and click the "Remove" button below the Stars window until there isn't anything there so you can start from scratch.Īs you may have guessed the stars window controls how many Stars are on your map. These windows will already have some defined rules in them when you create a new map. Each window represents a sub-group of whats selected in the previous window. The rest of the IGMD window is divided into three sections: Stars, Planet groups, and Planet group contents. ![]() Below this slider is the map info for number of players and planets. For multiplayer games, its best to move this slider all the way to the left, or you'll be spending a lot of time watching your ships travel. You can make absolutely gigantic maps (just be sure you have the time and computer power to handle it). This controls the overall size of the star systems, particularly how far apart the stars are. The copy button is a great feature as it will allow you to adjust your maps quickly for a different number of players, without having to go in and remake everything.( I used the copy tool to create my own versions of the devs random maps of various sizes) Next to this window is a slider with "Map Size" next to it. To start a new map hit the create button and go ahead and rename it. ![]() All the buttons are pretty self-explanatory. This window contains all of your saved custom maps, and allows you to duplicate, save, rename create and delete your maps. Once you're there you'll notice 4 scrollable windows, a variety of buttons, sliders and numbers. You can access the IGMD from the single player, multiplayer and ICO menus (after log-on). So lets get started on learning what the rules are and how to change them. The good thing is you can manipulate the rules of random maps to get rid of these problems, and create some unique maps of your own. The stock random maps that the listed above have a few flaws that often drive ICO players crazy like: no HW connected asteroids, not enough neutral extractors, too many neutral extractors, too many magnetic clouds and economic dead zones. The developers also created the IGMD so you could manipulate those rules to create your own Random maps. Small Random, Medium Random, Medium-Large Random, Large Random and Huge random (single and multi star) all operate from the same set of rules the developers created. The first thing about understanding the in-game map designer (henceforth referred to as the IGMD) is understanding how the game's stock random maps work. The following is a comprehensive guide to the in-game map designer and will help you understand exactly how it works. So if you're looking to create a specific map whose layout remains the same, go with galaxy forge, but if you're looking to play a user defined map thats different every time you play it, go with the in-game designer. The in-game designer lacks much of the customizability that galaxy forge offers, but where it is lacking, it makes up for in ease of distribution and random generation. Its a strength and a weakness at the same time. 2) While you can set planets to be randomly generated in galaxy forge, their positions and phase lanes are absolute, which while you may not consider it shortcoming, consider that most MP games are played on randomly generated maps. 1) Galaxy forge maps are difficult to distribute to other players because the multiplayer engines (LAN/ICO) have no map downloading feature. Galaxy forge is certainly a stronger map designer, but it has a two shortcomings that the in-game designer doesn't. Galaxy Forge has cast a huge shadow on the sins in-game map designer, which many have ignored because its a bit difficult to work with, and takes time to figure out.
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